Airsoft Sniper Rifles

Airsoft is a new fighting game or pastime in which participants remove their opponents by shooting each other with spherical airsoft pellets. Participants usually use different weapons created as replicas of actual firearms used by modern police and military groups. The game is invented in late 1970's Japan, where firearms were impossible to obtain because of local jurisdiction and people required a legal substitute for owning real firearms.

Airsoft participants play a variety of games such as short-term fights, organized situations, military simulations and historical re-enactments at airsoft battlefields. The conditions on the battlefield always need the use of military tactics to attain the aims.

Airsoft is played within a fixed area. It is accepted that when a player is struck, it goes outside. Some variations include Team Deathmatch, Capture the Flag, and Close Quarters Battle etc.

The guns used in airsoft are usually replicas of actual firearms. Airsoft guns are distinguished as spring, electric or gas-powered. The gun is chosen according the performance level (battery life, magazine capacity, range).

Airsoft sniper rifle is a very interesting option for new airsoft players. But, usually they are not recommended. Very few players use sniper rifles and even not as their primary weapons.

There are number of reasons for this. The first is its cost. Airsoft sniper rifles are expensive. The initial cost for a new sniper rifle is slightly higher. To make the sniper rifle effective in an airsoft game, it requires significant upgrades. In spite of all these things, airsoft sniper rifles are a great fun for experienced players with high degree of patience. It is recommended that it should not be your first airsoft gun.

You can use snipers such as UHC Super 9 (cost: 100 dollars) in small springer games. But it may not be effective in big airsoft games.

The sniper rifles like Tanaka or Maruzen are very costly. In this sense, Tokyo Marui is enough cheap. You can have upgrades in such rifles as they are not as costly as an arm or a leg. The VSR-10 is also good considering prices. Big target/Small target - taking a shooter from the size of target their used to and going to a smaller one. If their "head" is getting in the way, their shot group will not get tighter, but get worse. This is a "mind game" exercise - the size of the target shouldn't matter that much. Depending on how small you go, you can give a little leeway for the size of the shot group; heck, you try hitting a dime when you're used to hitting truck tires, LOL. Blank paper - straight out of the USMC shooting manual, shooting at plain white paper (i.e. no silhouette, no target, just blank) gives a shooter nothing to really aim at. Guess what? It shouldn't matter. If everything else is good, then their shot group size should be the same. If its not, they're doing something wrong. Natural point of aim, stance and fundamentals exercise. Center finder ladder - using a target with scorable centers (i.e. 10 ring, 9 ring, 8 ring etc.) shoot 1 shot. If it isn't in the "9" ring or better, change the target, or repair it with tape, and try again until the single shot is within the "9" or better. If the shot is within the "9" or better, shoot another shot. If the second shot isn't within the "9" or better, replace the target, or repair it with tape, and start over from the first shot. If it is within the "9" or better, shoot another shot. Each time a round fails to hit the "9" or better, start from the beginning - back and forth (if need be) until a consecutive 10 round group is within the "9" ring or better. This is a grouping exercise.

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